STANDARDS CROSSWALK · BUILT & ADVERSARIALLY SELF-REVIEWED 24 Oct 2026

🌰 AcornSmarts × Arkansas Standards — Curriculum Alignment Report

Generated 2026-11-02 · State: AR · Standards scope: Grades K–5 · Rebuilt automatically from data/standards_crosswalk_ar.json

🌱 Looking for middle or high school? The Arkansas report for an older band is published here: Arkansas Grades 6–8 (mathematics plus Grade-6 English Language Arts). Any band not linked has no Arkansas report yet, and we claim nothing for it. This page covers the Pre-K–5 band of the Pre-K–12 program.

Verification log: 117 verdicts across 2 review days, 18 Oct 2026 – 24 Oct 2026.

How to read this report (the honest version). Every mapping carries evidence (the generator that produces the questions). Standards with no evidenced skill are listed NOT COVERED. Tiers: FULL = questions directly practice the standard; PARTIAL = questions practice a component of it. This is a good-faith internal mapping to the official Arkansas standards documents, not an independent third-party certification. This first Arkansas edition covers mathematics and English language arts only: Arkansas's science and social studies standards are not yet crosswalked, so this report claims no Arkansas alignment in those subjects. Sources: Arkansas Mathematics Standards (2023 K-8, Algebra I, and Geometry, Arkansas Division of Elementary and Secondary Education) · Arkansas English Language Arts Standards (2023 K-12, Arkansas Division of Elementary and Secondary Education). Statements were extracted from the Word document and every code was checked against the PDF. DESE prints one Grade-1 fluency code as '1.RF.24.F' in both files (every other Foundational Reading code is FR); it is reproduced exactly as printed. Sub-bullets of a standard are joined with ' • '.

Why this report stops at Kindergarten. This report covers the Pre-K–5 band of the Pre-K–12 program (older grades get their own Arkansas reports as they are published): 17 of its 104 skills are flagged for the Pre-K track — Counting, Compare Numbers, Shapes, Sort & Size, Patterns, Sight Words, Letters, Phonics, Sílabas, Read It Myself, Tracing, First Letter, Animals & Nature, Community Helpers, Feelings, Colors, Weather. These are leveled skills, so several also carry claims at higher grades in the tables below. This crosswalk maps only to Arkansas's K–5 academic standards documents, which begin at Kindergarten — and 11 of those 17 Pre-K-flagged skills are claimed here against a Kindergarten or later code; the 6 claimed against nothing (Sílabas, Animals & Nature, Community Helpers, Feelings, Colors, Weather) are listed in the not-counted section below. Arkansas separately publishes early-learning standards for the years before Kindergarten, and we have NOT crosswalked against them; no Pre-K alignment is claimed here.

Arkansas Mathematics Standards (2023), K–5

Scope of this section.

Arkansas rewrote its mathematics standards in 2023 with its own structure and codes: Number & Place Value (G.NPV), Computation & Algebraic Reasoning (G.CAR), Geometry & Measurement (G.GM) and Data Analysis (G.DA), numbered straight through each grade. Nothing lines up with Common Core numbering, so every claim was matched to the Arkansas statement by meaning. Arkansas puts scope in clarification lines that are part of the standard (for example 'Fractions include: denominators 2, 3, 4, 6, and 8' or 'Concepts of time include: morning, afternoon, evening, …'); a FULL verdict needs the whole listed scope. Arkansas-only expectations (for example Kindergarten ordinal numbers, K.NPV.3, and Kindergarten time and money: K.GM.7 concepts of time and K.GM.8 pennies and dimes) are judged on their own text.

26
FULL
140
PARTIAL
8
NOT COVERED
174
K–5 standards total
StandardStatement (official text)CoverageCovered by (evidence)
K.NPV.1Count to 100 by ones and tens; count forward by ones from any given number up to 100.PARTIAL
Counting (PARTIAL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
Patterns (PARTIAL)
app/src/lib/content.ts::patternsQ
▶ Play a live item from this skill
K.NPV.2Count a set of objects up to 20 using one-to-one correspondence, demonstrating that the last number stated indicates the number of objects in the set regardless of the arrangement.PARTIAL
Counting (PARTIAL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
K.NPV.3Identify the position of objects in a set using ordinal numbers (first, second, third, etc.).PARTIAL
Order & Position (PARTIAL)
app/src/lib/content.ts::ordinalsQ
▶ Play a live item from this skill
K.NPV.4Identify quickly a number of items in a set from 0 to 10 without counting.PARTIAL
Counting (PARTIAL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
K.NPV.5Read, write, and represent whole numbers from 0 to 20.FULL
Counting (FULL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
K.NPV.6Show equivalent forms of whole numbers up to 20 as groups of tens and ones, using manipulatives and drawings.PARTIAL
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
K.NPV.7Use matching and counting strategies to compare the number of objects in one group to the number of objects in another group (0 to 10) using the terms greater than, less than, or equal.PARTIAL
Compare Numbers (PARTIAL)
app/src/lib/content.ts::compareQ
▶ Play a live item from this skill
Sort & Size (PARTIAL)
app/src/lib/content.ts::sortSizeQ
▶ Play a live item from this skill
K.NPV.8Compare two whole numbers, using the terms greater than, less than, or equal.PARTIAL
Compare Numbers (PARTIAL)
app/src/lib/content.ts::compareQ
▶ Play a live item from this skill
K.CAR.1Use objects, fingers, mental images, drawings, sounds, acting out situations, or verbal explanations to represent addition and subtraction from 0 to 10.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
K.CAR.2Use objects or drawings to decompose numbers less than or equal to 10 into pairs in more than one way, recording each decomposition.PARTIAL
Make Ten (PARTIAL)
app/src/lib/content.ts::makeTenQ
▶ Play a live item from this skill
K.CAR.3Use a drawing or equation to find the number that makes 10 when added to a given number.FULL
Make Ten (FULL)
app/src/lib/content.ts::makeTenQ
▶ Play a live item from this skill
K.CAR.4Use manipulatives and various strategies to fluently add and subtract within 10.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Fact Flash (PARTIAL)
app/src/lib/content.ts::factFlashQ
▶ Play a live item from this skill
Make Ten (PARTIAL)
app/src/lib/content.ts::makeTenQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
K.CAR.5Solve real-world problems involving addition and subtraction within 10, using objects, drawings, or equations to represent the problem.NOT COVERED—
K.GM.1Describe the positions of objects and geometric shapes in the environment. Terms include: inside, outside, between, above, below, near, far, under, over, up, down, behind, in front of, next to, to the left of, and to the right ofPARTIAL
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
K.GM.2Name shapes correctly regardless of their orientation or overall size. Shapes include: squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheresPARTIAL
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
K.GM.3Identify two-dimensional attributes of three-dimensional objects.NOT COVERED—
K.GM.4Analyze and sort a variety of two and three-dimensional shapes using informal language to describe their similarities, differences, and other attributes.PARTIAL
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
K.GM.5Compose and draw shapes found in the world using objects (e.g., straws, toothpicks, clay balls).PARTIAL
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
K.GM.6Make direct comparisons of the length, capacity, weight, and temperature of objects, recognizing which object is shorter/longer, lighter/heavier, warmer/cooler, or holds more.PARTIAL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
K.GM.7Understand concepts of time, recognizing that clocks and calendars are tools that measure time. Concepts of time include: morning, afternoon, evening, today, yesterday, tomorrow, day, week, month, and yearPARTIAL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
K.GM.8Identify pennies and dimes by name and value.FULL
Money (FULL)
app/src/lib/content.ts::moneyQ
▶ Play a live item from this skill
K.DA.1Collect, sort, and organize data into two or three categories, using real-object graphs and picture graphs.PARTIAL
Sort & Size (PARTIAL)
app/src/lib/content.ts::sortSizeQ
▶ Play a live item from this skill
1.NPV.1Count forward and back within 120 by ones and tens from any given whole number.PARTIAL
Counting (PARTIAL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
Patterns (PARTIAL)
app/src/lib/content.ts::patternsQ
▶ Play a live item from this skill
1.NPV.2Skip count forward by multiples of fives within 120.PARTIAL
Counting (PARTIAL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
Patterns (PARTIAL)
app/src/lib/content.ts::patternsQ
▶ Play a live item from this skill
1.NPV.3Explain the place value of ones and tens in two-digit numbers, using concrete models, diagrams, numbers, or words.PARTIAL
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
1.NPV.4Read, write, and represent whole numbers up to 120, using concrete models or drawings, word form, base ten numerals, and expanded form.PARTIAL
Counting (PARTIAL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
1.NPV.5Use concrete models or drawings to subtract multiples of 10 from multiples of 10 (within the range of 10-90), relate the strategy to a written expression or equation, and explain the reasoning used to solve.PARTIAL
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
1.NPV.6Use mental strategies to find 10 more or 10 less than a given two-digit number.FULL
Place Value (FULL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
1.NPV.7Compare two two-digit numbers using symbols (<, =, >) based on the value of tens and ones in the given numbers.PARTIAL
Compare Numbers (PARTIAL)
app/src/lib/content.ts::compareQ
▶ Play a live item from this skill
1.NPV.8Partition circles and rectangles into two and four equal shares, describing the shares using the words halves, fourths, and quarters; understand that decomposing into more equal pieces creates smaller pieces.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
1.CAR.1Add and subtract fluently within 10 with mastery by the end of first grade.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Fact Flash (PARTIAL)
app/src/lib/content.ts::factFlashQ
▶ Play a live item from this skill
Make Ten (PARTIAL)
app/src/lib/content.ts::makeTenQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
1.CAR.2Use computational fluency to add and subtract within 20 using manipulatives and/or a variety of strategies.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Fact Flash (PARTIAL)
app/src/lib/content.ts::factFlashQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
1.CAR.3Apply properties of operations to add and subtract within 20.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Find the Missing Number (PARTIAL)
app/src/lib/content.ts::equationsQ
▶ Play a live item from this skill
1.CAR.4Use concrete models or drawings to add within 100, including a two-digit number and a one-digit number as well as a two-digit number and a multiple of ten; relate strategy used to a written expression or equation and explain reasoning.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
1.CAR.5Demonstrate the relationship between addition and subtraction by solving problems, using an inverse operation.PARTIAL
Find the Missing Number (PARTIAL)
app/src/lib/content.ts::equationsQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
1.CAR.6Solve real-world problems involving addition and subtraction within 20. Problem types include: adding to, taking from, putting together, taking apart, and comparing with unknowns present throughout the addition and subtraction problem.PARTIAL
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
1.CAR.7Solve real-world problems involving addition of three whole numbers whose sum is less than or equal to 20.FULL
Word Problems (FULL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
1.CAR.8Apply understanding of the equal sign to determine if equations involving addition and subtraction are true or false.FULL
Find the Missing Number (FULL)
app/src/lib/content.ts::equationsQ
▶ Play a live item from this skill
1.CAR.9Determine the unknown whole number in an addition or subtraction equation relating three whole numbers.FULL
Find the Missing Number (FULL)
app/src/lib/content.ts::equationsQ
▶ Play a live item from this skill
Make Ten (PARTIAL)
app/src/lib/content.ts::makeTenQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
1.GM.1Understand the difference between defining attributes (e.g., triangles are closed and three-sided shapes) and non-defining attributes (e.g., color, orientation, overall size), using that understanding to build and draw shapes that exhibit defining attributes.PARTIAL
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
1.GM.2Create a composite shape using two-dimensional or three-dimensional shapes. Two-dimensional include: rectangle, square, trapezoid, triangle, hexagon, half circle, and quarter circle Three-dimensional include: cube, rectangular prism, cone, and cylinderPARTIAL
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
1.GM.3Express the length of an object as a whole number of units by laying multiple copies of a shorter object end-to-end, understanding that the length of one object is equal to the number of same-size units that span the object with no gaps or overlaps.PARTIAL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
1.GM.4Order three objects by their length, indirectly comparing the lengths of two objects by using a third object.PARTIAL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
1.GM.5Tell and write time to the nearest hour and half hour using analog clocks; understand how to read hours and minutes using digital clocks.PARTIAL
Telling Time (PARTIAL)
app/src/lib/content.ts::timeQ
▶ Play a live item from this skill
1.GM.6Identify coins by name and value, including penny, nickel, dime, and quarter.FULL
Money (FULL)
app/src/lib/content.ts::moneyQ
▶ Play a live item from this skill
1.GM.7Count collections of like coins including pennies, nickels, and dimes to determine their total value up to 100 cents.PARTIAL
Money (PARTIAL)
app/src/lib/content.ts::moneyQ
▶ Play a live item from this skill
1.DA.1Organize, represent, and interpret data with up to three categories (e.g., tally tables, picture graphs, bar graphs).PARTIAL
Graphs & Data (PARTIAL)
app/src/lib/content.ts::dataQ/linePlotQ/consPlotQ
▶ Play a live item from this skill
Sort & Size (PARTIAL)
app/src/lib/content.ts::sortSizeQ
▶ Play a live item from this skill
1.DA.2Ask and answer questions about the total number represented such as how many in each category and how many more or less in one category compared to another.PARTIAL
Graphs & Data (PARTIAL)
app/src/lib/content.ts::dataQ/linePlotQ/consPlotQ
▶ Play a live item from this skill
Sort & Size (PARTIAL)
app/src/lib/content.ts::sortSizeQ
▶ Play a live item from this skill
2.NPV.1Count within 1,000 forwards and backwards by ones, tens, and hundreds from any given number.PARTIAL
Counting (PARTIAL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
Patterns (PARTIAL)
app/src/lib/content.ts::patternsQ
▶ Play a live item from this skill
2.NPV.2Identify the value of hundreds, tens, and ones place in a three-digit number.FULL
Place Value (FULL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
2.NPV.3Read, write, and represent whole numbers up to 1,000 using concrete models or drawings, number names, and a variety of expanded forms.PARTIAL
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
2.NPV.4Mentally add 10 or 100 to a given number in the range of 100-900 and mentally subtract 10 or 100 from a given number in the range of 100-900.PARTIAL
Counting (PARTIAL)
app/src/lib/content.ts::countingQ
▶ Play a live item from this skill
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
2.NPV.5Compare two three-digit numbers using symbols (<, =, >) based on the value of hundreds, tens, and ones in the given numbers.FULL
Compare Numbers (FULL)
app/src/lib/content.ts::compareQ
▶ Play a live item from this skill
2.NPV.6Partition circles and rectangles into two, three, or four equal shares, describing the shares using the words halves, thirds, and fourths (or quarters).PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
2.NPV.7Recognize that equal shares of identical wholes need not have the same shape.NOT COVERED—
2.CAR.1Use mental strategies to fluently add and subtract within 20 with mastery by the end of second grade.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Fact Flash (PARTIAL)
app/src/lib/content.ts::factFlashQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
2.CAR.2Use computational fluency to add and subtract within 100 using strategies based on place value, properties of operations, or the relationship between addition and subtraction.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
2.CAR.3Add up to four two-digit numbers with sums not exceeding 100 using strategies based on place value and properties of operations.FULL
Addition (FULL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
2.CAR.4Use a number line to solve addition and subtraction problems within 100.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
2.CAR.5Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.FULL
Times Tables (FULL)
app/src/lib/content.ts::multiplicationQ
▶ Play a live item from this skill
2.CAR.6Use concrete models, drawings, or equations to solve addition and subtraction problems within 1000.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
2.CAR.7Solve one and two-step real-world problems involving addition and subtraction within 100 in situations of adding to, taking from, putting together, taking apart, and comparing unknowns in all positions.PARTIAL
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
2.CAR.8Determine whether a group of objects up to 20 has an odd or even number of members; write an equation to express an even number as a sum of two equal addends.PARTIAL
Even & Odd (PARTIAL)
app/src/lib/content.ts::evenOddQ
▶ Play a live item from this skill
2.GM.1Identify, describe, and draw two-dimensional shapes. Shapes include: triangles, regular pentagons, regular hexagons, and quadrilaterals (square, rectangle, trapezoid, parallelogram, rhombus)PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
2.GM.2Identify and describe three-dimensional shapes based on the shape, number of faces, number of edges, and number of vertices. Shapes include: rectangular prisms, cubes, and square-based pyramidsPARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
2.GM.3Select appropriate measurement tools to estimate and measure the length of an object to the nearest whole inch or whole centimeters.PARTIAL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
2.GM.4Demonstrate how the length of an object does not change, regardless of the units used to measure it, by measuring the length of an object twice; use two different length units, describing how the two measurements relate to the size of the chosen unit.PARTIAL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
2.GM.5Measure to determine how much longer or shorter one object is than another, expressing the length difference in terms of a standard length whole unit.PARTIAL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
2.GM.6Solve real-world problems involving lengths of the same units, using addition and subtraction within 100.FULL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
Word Problems (FULL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
2.GM.7Solve real-world and mathematical problems to find the perimeter of polygons.PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
2.GM.8Partition a rectangle into rows and columns of same-size squares, counting the total number of squares to find the area.PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
Shapes (PARTIAL)
app/src/lib/content.ts::shapesBasicQ/shapeSvgQ/partBasicQ/flatSolidQ/rowColQ/consCutStripQ/consCutCircleQ/consPolyQ
▶ Play a live item from this skill
2.GM.9Using an analog clock, tell and write time to the nearest five minutes using colon notation and indicate a.m. or p.m.PARTIAL
Telling Time (PARTIAL)
app/src/lib/content.ts::timeQ
▶ Play a live item from this skill
2.GM.10Describe relationships of time. Times include: seconds in a minute; minutes in an hour; hours in a day; days in a week; and days, weeks, and months in a yearPARTIAL
Unit Conversions (PARTIAL)
app/src/lib/content.ts::unitConversionQ
▶ Play a live item from this skill
2.GM.11Solve real-world problems involving addition and subtraction of time intervals in half hours or hours.PARTIAL
Elapsed Time (PARTIAL)
app/src/lib/content.ts::elapsedTimeQ
▶ Play a live item from this skill
Telling Time (PARTIAL)
app/src/lib/content.ts::timeQ
▶ Play a live item from this skill
2.GM.12Count collections of mixed coins and solve real-world problems involving quarters, dimes, nickels, and pennies within 99¢ and whole dollar amounts.PARTIAL
Money (PARTIAL)
app/src/lib/content.ts::moneyQ
▶ Play a live item from this skill
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
2.DA.1Use bar graphs, picture graphs, and line plots to organize and represent data, interpreting data with up to four categories.PARTIAL
Graphs & Data (PARTIAL)
app/src/lib/content.ts::dataQ/linePlotQ/consPlotQ
▶ Play a live item from this skill
2.DA.2Ask and answer simple put together, take apart, and compare problems, using information presented in the bar graphs, picture graphs, and line plots.PARTIAL
Graphs & Data (PARTIAL)
app/src/lib/content.ts::dataQ/linePlotQ/consPlotQ
▶ Play a live item from this skill
3.NPV.1Round four-digit whole numbers to the nearest 10 or 100, using place value understanding.PARTIAL
Rounding (PARTIAL)
app/src/lib/content.ts::roundingQ
▶ Play a live item from this skill
3.NPV.2Identify the value of thousands, hundreds, tens, and ones place in a four-digit number.FULL
Place Value (FULL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
3.NPV.3Read and write whole numbers up to 10,000, using base ten numerals, word form, and a variety of expanded forms.PARTIAL
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
3.NPV.4Compare two four-digit numbers using symbols (<, =, >) based on the value of thousands, hundreds, tens, and ones in the given numbers.PARTIAL
Compare Numbers (PARTIAL)
app/src/lib/content.ts::compareQ
▶ Play a live item from this skill
3.NPV.5Compare two fractions with the same numerator or denominator by reasoning about their size based on the same whole; use symbols (<, =, >) and justify the conclusion using visual fraction models, concrete objects, or words.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
3.NPV.6Identify fractions as parts of a whole and parts of a collection or set. Fractions include: denominators 2, 3, 4, 6, and 8PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
3.NPV.7Partition squares, regular hexagons, and equilateral triangles into parts with equal shares, explaining the shares of each part as a unit fraction of the whole. Fractions include: denominators 2, 3, 4, 6, and 8PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
3.NPV.8Identify and represent a unit fraction as a number on the number line. Fractions include: denominators 2, 3, 4, 6, and 8FULL
Fractions (FULL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
3.NPV.9Identify and represent a non-unit fraction as a number on the number line, including fractions greater than one. Fractions include: denominators 2, 3, 4, 6, and 8PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
3.NPV.10Decompose and compose a non-unit fraction a/b as the quantity formed by the sum of unit fractions. Fractions include: denominators 2, 3, 4, 6, and 8PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
3.NPV.11Use number lines and visual models to recognize and generate equivalent fractions, explaining how they are equivalent in real-world and mathematical situations. Fractions include: denominators 2, 3, 4, 6, and 8PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
3.CAR.1Use computational fluency to add and subtract three-digit whole numbers, using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
3.CAR.2Use basic fact fluency to multiply and divide whole numbers with mastery by the end of third grade. Knowing all products with factors up to and including 12 and the corresponding division facts from the products with factors up to and including 12. Using strategies such as the relationship between multiplication and division (e.g., Knowing that 8∙5=40, one knows 40 ÷ 5 =8) or properties of operations.PARTIAL
Division (PARTIAL)
app/src/lib/content.ts::divisionQ
▶ Play a live item from this skill
Fact Flash (PARTIAL)
app/src/lib/content.ts::factFlashQ
▶ Play a live item from this skill
Times Tables (PARTIAL)
app/src/lib/content.ts::multiplicationQ
▶ Play a live item from this skill
3.CAR.3Apply properties of operations as strategies to multiply and divide. Properties include: Distributive, Commutative, and Associative Properties of MultiplicationPARTIAL
Find the Missing Number (PARTIAL)
app/src/lib/content.ts::equationsQ
▶ Play a live item from this skill
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
3.CAR.4Use strategies to multiply one-digit numbers by multiples of 10 ranging from 10-90; strategies are based on place value and properties of operations (e.g., 9∙80, 5∙60).FULL
Times Tables (FULL)
app/src/lib/content.ts::multiplicationQ
▶ Play a live item from this skill
3.CAR.5Identify arithmetic patterns including, but not limited to, patterns in an addition or multiplication table, explaining use of properties of operations appropriate to the pattern.PARTIAL
Patterns (PARTIAL)
app/src/lib/content.ts::patternsQ
▶ Play a live item from this skill
3.CAR.6Solve real-world problems using multiplication and division within 100 involving equal groups, arrays, partitive and measurement division.PARTIAL
Division (PARTIAL)
app/src/lib/content.ts::divisionQ
▶ Play a live item from this skill
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
Ratios & Rates (PARTIAL)
app/src/lib/content.ts::ratiosQ
▶ Play a live item from this skill
3.CAR.7Solve two-step real-world situations using addition, subtraction, multiplication, and division, representing these problems using equations with a symbol standing for an unknown quantity.PARTIAL
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
Ratios & Rates (PARTIAL)
app/src/lib/content.ts::ratiosQ
▶ Play a live item from this skill
3.CAR.8Determine the unknown whole number in a multiplication or division equation relating three whole numbers.PARTIAL
Division (PARTIAL)
app/src/lib/content.ts::divisionQ
▶ Play a live item from this skill
Find the Missing Number (PARTIAL)
app/src/lib/content.ts::equationsQ
▶ Play a live item from this skill
3.CAR.9Understand division as an unknown-factor problem.FULL
Find the Missing Number (FULL)
app/src/lib/content.ts::equationsQ
▶ Play a live item from this skill
3.GM.1Understand that quadrilaterals in different categories may share attributes; those attributes (e.g., four equivalent sides) can define a larger category (e.g., quadrilaterals) or subcategory (e.g., rhombus and square).FULL
Shapes & Geometry (FULL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
3.GM.2Identify perpendicular and parallel lines, as well as right angles in two-dimensional shapes and real-world surroundings or objects.PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
3.GM.3Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, identifying and/or drawing examples of quadrilaterals that do not belong to any of these subcategories.NOT COVERED—
3.GM.4Measure lengths of objects to the nearest half and quarter inch, using a ruler.NOT COVERED—
3.GM.5Describe area as the number of unit squares that cover a plane figure without gaps and overlaps.PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
3.GM.6Find the area of a rectangle with whole number side lengths by modeling with unit squares and multiplying the side lengths to show the results are the same.PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
3.GM.7Multiply side lengths to find areas of rectangles with whole number side lengths in the context of solving real-world and mathematical problems.FULL
Shapes & Geometry (FULL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
3.GM.8Measure and estimate liquid volumes and masses of objects using standard units.PARTIAL
Measurement (PARTIAL)
app/src/lib/content.ts::measurementQ/volMassQ/consRulerQ
▶ Play a live item from this skill
3.GM.9Solve one-step real-world problems involving liquid volumes and masses of objects in the same units, using all four operations.PARTIAL
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
3.GM.10Tell and write time to the nearest minute, using analog clocks.PARTIAL
Telling Time (PARTIAL)
app/src/lib/content.ts::timeQ
▶ Play a live item from this skill
3.GM.11Solve word problems involving addition and subtraction of time intervals in minutes.PARTIAL
Elapsed Time (PARTIAL)
app/src/lib/content.ts::elapsedTimeQ
▶ Play a live item from this skill
Telling Time (PARTIAL)
app/src/lib/content.ts::timeQ
▶ Play a live item from this skill
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
3.DA.1Represent a data set with multiple categories, using a scaled picture graph, scaled bar graph, and a line plot.PARTIAL
Graphs & Data (PARTIAL)
app/src/lib/content.ts::dataQ/linePlotQ/consPlotQ
▶ Play a live item from this skill
3.DA.2Solve one and two-step problems, using categorical data represented with a scaled picture graph, scaled bar graph, and a line plot.PARTIAL
Graphs & Data (PARTIAL)
app/src/lib/content.ts::dataQ/linePlotQ/consPlotQ
▶ Play a live item from this skill
4.NPV.1Recognize that a digit in a given place represents ten times what it represents in the place to its right.PARTIAL
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
4.NPV.2Read and write whole numbers up to 1,000,000 using base ten numerals, word form, and a variety of expanded forms.PARTIAL
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
4.NPV.3Use place value understanding to round five-digit and six-digit whole numbers to any place.PARTIAL
Rounding (PARTIAL)
app/src/lib/content.ts::roundingQ
▶ Play a live item from this skill
4.NPV.4Compare two five-digit whole numbers and six-digit whole numbers, using symbols (<, =, >) to record the results of comparisons.PARTIAL
Compare Numbers (PARTIAL)
app/src/lib/content.ts::compareQ
▶ Play a live item from this skill
4.NPV.5Compare two fractions with different numerators and different denominators using symbols (<, =, >) to record the results of comparisons (e.g., by creating common denominators or numerators or by comparing to a benchmark of 0, ½, 1).FULL
Fractions (FULL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.NPV.6Compare two decimals to the hundredths place, using symbols (<, =, >) to record the results of comparisons.PARTIAL
Decimals (PARTIAL)
app/src/lib/content.ts::decimalsQ
▶ Play a live item from this skill
4.NPV.7Decompose fractions, including fractions greater than one and mixed numbers, into unit fractions, using concrete models, drawings, and/or the number line. Fractions include denominators 2, 3, 4, 5, 6, 8, 10, 12, and 100.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.NPV.8Explain why a fraction a/b is equivalent to a fraction (n∙a)/(n ∙ b), using visual fraction models, generating equivalent fractions using the principle a/b = (n∙a)/(n ∙ b). Fractions include denominators 2, 3, 4, 5, 6, 8, 10, 12, and 100.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.NPV.9Add two fractions with denominators of 10 and 100 by expressing the denominator of 10 as an equivalent fraction with a denominator of 100.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.NPV.10Apply decimal notation for fractions with denominators 10 or 100.PARTIAL
Decimals (PARTIAL)
app/src/lib/content.ts::decimalsQ
▶ Play a live item from this skill
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.CAR.1Find the factor pairs for a given number in the range of 1-100, identifying whether a number is prime or composite; determine whether a given whole number in the range of 1-100 is a multiple of a given one-digit number.PARTIAL
Factors & Multiples (PARTIAL)
app/src/lib/content.ts::factorsQ
▶ Play a live item from this skill
4.CAR.2Use computational fluency to add and subtract whole numbers up to 1,000,000 by using strategies and algorithms, including the standard algorithm, with mastery by the end of fourth grade.PARTIAL
Addition (PARTIAL)
app/src/lib/content.ts::additionQ
▶ Play a live item from this skill
Subtraction (PARTIAL)
app/src/lib/content.ts::subtractionQ
▶ Play a live item from this skill
4.CAR.3Use strategies based on place value and the properties of operations to multiply four-digit by one-digit whole numbers and two two-digit whole numbers.PARTIAL
Times Tables (PARTIAL)
app/src/lib/content.ts::multiplicationQ
▶ Play a live item from this skill
4.CAR.4Use strategies based on place value, the properties of operations, and the relationship between multiplication and division to divide whole numbers with four-digits by one-digit divisors; quotients should be with and without whole number remainders.PARTIAL
Division (PARTIAL)
app/src/lib/content.ts::divisionQ
▶ Play a live item from this skill
4.CAR.5Add and subtract fractions, including mixed numbers, with like denominators, using visual fraction models and equations. Fractions include: denominators 2, 3, 4, 5, 6, 8, 10, 12, and 100PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.CAR.6Multiply a fraction by a whole number using visual fraction models and equations. Fractions include: denominators 2, 3, 4, 5, 6, 8, 10, 12, and 100PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.CAR.7Solve real-world problems involving multiplicative comparison, using drawings and/or equations with a symbol for the unknown number, and distinguish between multiplicative comparison and additive comparison.PARTIAL
Times Tables (PARTIAL)
app/src/lib/content.ts::multiplicationQ
▶ Play a live item from this skill
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
4.CAR.8Solve multi-step, real-world problems posed with whole numbers and having whole-number answers, using addition, subtraction, multiplication, and division; include problems in which remainders must be interpreted and represent these problems using equations with symbols standing for the unknown quantity.PARTIAL
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
4.CAR.9Solve real-world problems involving the addition and subtraction of fractions; include mixed numbers with like denominators, using visual fraction models or equations. Fractions include: denominators 2, 3, 4, 5, 6, 8, 10, 12, and 100PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.CAR.10Solve real-word problems involving the multiplication of a fraction by a whole number using visual fraction models or equations. Fractions include: denominators 2, 3, 4, 5, 6, 8, 10, 12, and 100PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
4.CAR.11Generate a number or shape pattern that follows a given rule, identifying apparent features of the pattern that are not explicit in the rule itself.FULL
Patterns (FULL)
app/src/lib/content.ts::patternsQ
▶ Play a live item from this skill
4.GM.1Identify angles as geometric shapes that are formed where two rays share a common endpoint, understanding that angles are measured with reference to a circle so that an angle that turns through a 1/360 of a circle is called a “one-degree angle” and an angle that turns through n one-degree angles is said to have an angle measure of n degree.NOT COVERED—
4.GM.2Measure angles in whole-number degrees, using a protractor, drawing angles of specified measure.PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
4.GM.3Solve real-word problems finding unknown angle measures, using addition and subtraction when an angle is decomposed into non-overlapping parts.NOT COVERED—
4.GM.4Identify and draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines, identifying these in quadrilaterals and triangles.PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
4.GM.5Classify two-dimensional figures based on the presence or absence of parallel lines, perpendicular lines, or angles of a specified size, involving quadrilaterals and triangles. Shapes include: quadrilaterals (trapezoid, parallelogram, rectangle, square, rhombus) and triangles (right, acute, obtuse)FULL
Shapes & Geometry (FULL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
4.GM.6Identify and/or draw lines of symmetry for a two-dimensional figure.FULL
Shapes & Geometry (FULL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
4.GM.7Apply the area and perimeter formulas for rectangles and figures composed of two or more rectangles in real-world situations.PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
4.GM.8Convert measurements of length, weight/mass, and liquid volume within the same system of measurement, metric and customary, expressing measurements from a larger unit in terms of a smaller unit.PARTIAL
Unit Conversions (PARTIAL)
app/src/lib/content.ts::unitConversionQ
▶ Play a live item from this skill
4.GM.9Solve real-world problems involving time intervals that may cross the hour.PARTIAL
Elapsed Time (PARTIAL)
app/src/lib/content.ts::elapsedTimeQ
▶ Play a live item from this skill
Unit Conversions (PARTIAL)
app/src/lib/content.ts::unitConversionQ
▶ Play a live item from this skill
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
4.GM.10Solve real-world problems involving addition and subtraction of money, including the ability to make change.PARTIAL
Money (PARTIAL)
app/src/lib/content.ts::moneyQ
▶ Play a live item from this skill
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
4.GM.11Solve real-world problems involving distances, liquid volume, and masses of objects, including problems that require expressing measurements given in a larger unit in terms of a smaller unit.FULL
Unit Conversions (FULL)
app/src/lib/content.ts::unitConversionQ
▶ Play a live item from this skill
Word Problems (PARTIAL)
app/src/lib/content.ts::wordProblemQ
▶ Play a live item from this skill
4.DA.1Collect and interpret data from observations, surveys, and experiments; represent data using frequency tables and scaled bar graphs.NOT COVERED—
4.DA.2Use a line plot to display a data set of measurements in fractions of a unit, solving problems involving addition and subtraction of fractions with like denominators using data presented in line plots.PARTIAL
Graphs & Data (PARTIAL)
app/src/lib/content.ts::dataQ/linePlotQ/consPlotQ
▶ Play a live item from this skill
5.NPV.1Recognize that, in a multi-digit number, a digit in a given place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left.PARTIAL
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
5.NPV.2Explain patterns in the number of zeros and/or the decimal point when multiplying or dividing a number by a power of 10, using whole-number exponents to denote powers of 10.PARTIAL
Times Tables (PARTIAL)
app/src/lib/content.ts::multiplicationQ
▶ Play a live item from this skill
Place Value (PARTIAL)
app/src/lib/content.ts::placeValueQ
▶ Play a live item from this skill
5.NPV.3Read and write decimals to thousandths, using base-ten numerals, word form, and a variety of expanded forms.PARTIAL
Decimals (PARTIAL)
app/src/lib/content.ts::decimalsQ
▶ Play a live item from this skill
5.NPV.4Apply place value understanding to round decimals to any place up to the thousandths.PARTIAL
Rounding (PARTIAL)
app/src/lib/content.ts::roundingQ
▶ Play a live item from this skill
5.NPV.5Compare two decimals to thousandths based on the value of the digits in each place, using symbols (<, =, >) to record the results of comparisons.PARTIAL
Decimals (PARTIAL)
app/src/lib/content.ts::decimalsQ
▶ Play a live item from this skill
5.NPV.6Use visual models to explain the product of multiplying a whole number by a fraction greater than and less than one.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
5.CAR.1Use computational fluency to multiply multi-digit whole numbers by using strategies and algorithms, including the standard algorithm, with mastery by the end of fifth grade.PARTIAL
Times Tables (PARTIAL)
app/src/lib/content.ts::multiplicationQ
▶ Play a live item from this skill
5.CAR.2Calculate whole number quotients of whole numbers with up to four-digit dividends and two-digit divisors using strategies based on place value, properties of operations, divisibility rules, and the relationship between multiplication and division.PARTIAL
Division (PARTIAL)
app/src/lib/content.ts::divisionQ
▶ Play a live item from this skill
5.CAR.3Add and subtract decimals to the hundredths using concrete models or drawings and strategies based on place value, properties of operations, or the relationship between addition and subtraction.PARTIAL
Decimals (PARTIAL)
app/src/lib/content.ts::decimalsQ
▶ Play a live item from this skill
5.CAR.4Multiply and divide decimals to hundredths, using concrete models or drawings and strategies based on place value, properties of operations, or the relationship between multiplication and division.PARTIAL
Unit Conversions (PARTIAL)
app/src/lib/content.ts::unitConversionQ
▶ Play a live item from this skill
5.CAR.5Add and subtract fractions with like and unlike denominators by using equivalent fractions {a/b = (n ∙ a)/(n ∙ b)} to create common denominators; include real-world problems. Fractions include: mixed numbersPARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
5.CAR.6Interpret and solve fractions as division problems, (a/b = a ÷ b), where a and b are natural numbers.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
5.CAR.7Use visual models and equations to multiply whole numbers by fractions and fractions by fractions, including mixed numbers and fractions greater than one.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
5.CAR.8Apply previous understanding of division to divide unit fractions by whole numbers and whole numbers by unit fractions.FULL
Fractions (FULL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
5.CAR.9Solve and create real-world problems involving multiplication of fractions and mixed numbers.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
5.CAR.10Solve real-world problems involving the division of natural numbers leading to answers in the form of fractions or mixed numbers using visual models and equations.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
5.CAR.11Solve real-world problems involving the division of unit fractions by whole numbers and whole numbers by unit fractions, using visual fraction models and equations.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
▶ Play a live item from this skill
5.CAR.12Evaluate numerical expressions with parentheses or brackets and exponents with the base of ten, using the Order of Operations.PARTIAL
Order of Operations (PARTIAL)
app/src/lib/content.ts::orderOpsQ
▶ Play a live item from this skill
5.CAR.13Write simple expressions that record calculations with numbers, interpreting numerical expressions without evaluating them.PARTIAL
Order of Operations (PARTIAL)
app/src/lib/content.ts::orderOpsQ
▶ Play a live item from this skill
5.CAR.14Generate two numerical patterns given two rules, identifying the relationship between the corresponding terms by graphing the terms in the first quadrant of the coordinate grid.FULL
Coordinate Grid (FULL)
app/src/lib/content.ts::coordinateGridQ
▶ Play a live item from this skill
5.GM.1Classify two-dimensional figures in a hierarchy based on properties with the focus on quadrilaterals and triangles when teaching hierarchies. Shapes to include: quadrilaterals (trapezoid, parallelogram, rectangle, square, rhombus, kite) and triangles (right, acute, obtuse, scalene, isosceles, equilateral)PARTIAL
Shapes & Geometry (PARTIAL)
app/src/lib/content.ts::geometryQ/geometryAdvancedQ/areaPerimeterQ/partUnitFracQ/symmetryQ/consGeoQ(consTileQ,consSymQ,consParPerpQ,consAngQ,consCutStripQ,consPolyQ)
▶ Play a live item from this skill
5.GM.2Find the area of a rectangle with fractional and/or mixed number side lengths by using models and multiplying the fractional side lengths showing that both strategies produce the same area.PARTIAL
Fractions (PARTIAL)
app/src/lib/content.ts::fractionsQ/consCutLineQ/consPointQ
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5.GM.3Measure volumes by counting unit cubes using cubic cm (cm³), cubic in (in³), cubic ft (ft³), and improvised units (u³).PARTIAL
Volume (PARTIAL)
app/src/lib/content.ts::volumeQ
▶ Play a live item from this skill
5.GM.4Solve real-world and mathematical problems involving the volume of rectangular prisms with whole number side lengths by applying the formulas (V=l∙w∙h or V=B∙h) and the properties of operations.PARTIAL
Volume (PARTIAL)
app/src/lib/content.ts::volumeQ
▶ Play a live item from this skill
5.GM.5Solve real-world problems by calculating volumes of solid figures composed of two non-overlapping right rectangular prisms by adding the volumes of the non-overlapping parts.PARTIAL
Volume (PARTIAL)
app/src/lib/content.ts::volumeQ
▶ Play a live item from this skill
5.GM.6Convert among different-sized standard measurement units within the same system, including both the metric and customary systems, and solve multi-step, real-world problems using conversions.PARTIAL
Unit Conversions (PARTIAL)
app/src/lib/content.ts::unitConversionQ
▶ Play a live item from this skill
5.GM.7Graph points with whole number coordinates on a coordinate plane in the first quadrant, explaining how the coordinates relate to the horizontal and vertical axes to describe the location of points in the plane.PARTIAL
Coordinate Grid (PARTIAL)
app/src/lib/content.ts::coordinateGridQ
▶ Play a live item from this skill
5.GM.8Represent real-world and mathematical problems by graphing points in the first quadrant on a coordinate plane, interpreting coordinate values of points in the context of the situation.PARTIAL
Coordinate Grid (PARTIAL)
app/src/lib/content.ts::coordinateGridQ
▶ Play a live item from this skill
5.DA.1Collect and interpret data from observations, surveys, and experiments; represent data using frequency tables, scaled bar graphs, and scaled line graphs.PARTIAL
Coordinate Grid (PARTIAL)
app/src/lib/content.ts::coordinateGridQ
▶ Play a live item from this skill
5.DA.2Use a line plot to display a data set of measurements in fractions of a unit solving problems involving all four operations with fractions (excluding division of a fraction by fraction) using data presented in line plots.PARTIAL
Graphs & Data (PARTIAL)
app/src/lib/content.ts::dataQ/linePlotQ/consPlotQ
▶ Play a live item from this skill

Honestly not covered (8 standards)

Kindergarten: K.CAR.5, K.GM.3

Grade 2: 2.NPV.7

Grade 3: 3.GM.3, 3.GM.4

Grade 4: 4.GM.1, 4.GM.3, 4.DA.1

Arkansas English Language Arts Standards (2023), K–5 — note: AcornSmarts' Reading and Word Power subjects are both measured against this single document; Arkansas publishes one combined ELA standard set (Foundational Reading, Reading Comprehension, Vocabulary, Writing, Collaborative Communication and Language strands together)

Scope of this section.

AcornSmarts is a question-based practice app. In ELA it practices what short, checkable questions can honestly practice: phonics and word analysis, spelling, vocabulary and word relationships, grammar and mechanics recognition, and comprehension of short passages. Whole categories of the Arkansas ELA standards require things a practice app does not do, and we do not claim them: writing production (the Writing strand), handwriting (FR.H), oral reading and oral retelling, and every Collaborative Communication (speaking and listening) standard. Where a component IS practiceable at quality it is built and marked PARTIAL, never FULL. Arkansas's 2023 ELA standards have their own codes (G.FR.n.XX Foundational Reading, G.RC.n.XX Reading Comprehension, G.V.n Vocabulary, G.W.n.XX Writing, G.CC.n.XX Collaborative Communication, G.L.n.XX Language), so every claim was matched to the Arkansas statement by meaning.

36
FULL
226
PARTIAL
165
NOT COVERED
427
K–5 standards total
StandardStatement (official text)CoverageCovered by (evidence)
K.FR.1.CPFollow words from left to right, top to bottom, and page-by-page.NOT COVERED—
K.FR.2.CPRecognize that spoken words are represented in written language by specific sequences of letters and that print carries meaning (e.g., the spoken word “dog” is represented in print by d-o-g).PARTIAL
Sight Words (PARTIAL)
app/src/lib/content.ts::sightWordsQ
▶ Play a live item from this skill
K.FR.3.CPPoint to words, using one-to-one correspondence to demonstrate that words are separated by spaces.NOT COVERED—
K.FR.4.CPName all upper and lowercase letters of the alphabet in print.PARTIAL
Letters (PARTIAL)
app/src/lib/content.ts::lettersQ
▶ Play a live item from this skill
K.FR.5.PAIsolate and pronounce the initial, medial vowel, and final sounds in three sound words.PARTIAL
First Letter (PARTIAL)
app/src/lib/content.ts::firstLetterQ
▶ Play a live item from this skill
Phonics (PARTIAL)
app/src/lib/content.ts::phonicsQ
▶ Play a live item from this skill
K.FR.6.PABlend two to four individual sounds to create one-syllable words (e.g., /a/ /t/ to at; /s/ /i/ /p/ to sip; /c/ /a/ /t/ /s/ to cats).NOT COVERED—
K.FR.7.PASegment one-syllable words into individual sounds.NOT COVERED—
K.FR.8.PADistinguish between sounds based on place of articulation (where in the mouth it is produced) and manner of articulation (voicing and air flow) (e.g., /p/ vs. /b/; /ch/ vs. /j/).NOT COVERED—
K.FR.9.PDDecode one-syllable words with single consonants and all short vowels (e.g., bag, sip, web, hog, cut).PARTIAL
Read It Myself (PARTIAL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
Phonics (PARTIAL)
app/src/lib/content.ts::phonicsQ
▶ Play a live item from this skill
K.FR.10.PDDecode one-syllable words with consonant digraphs (sh, ch, th) and all short vowels (e.g., wish, chap, that).PARTIAL
Read It Myself (PARTIAL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
K.FR.11.PDDecode one-syllable words with single consonants and final long vowels (e.g., we, go).NOT COVERED—
K.FR.12.PDRead high-frequency words.PARTIAL
Sight Words (PARTIAL)
app/src/lib/content.ts::sightWordsQ
▶ Play a live item from this skill
K.FR.13.PDDecode words with suffix -s (e.g., sits, maps, runs).NOT COVERED—
K.FR.14.PEEncode one-syllable words with single consonants and all short vowels (e.g., cat, net, hit, pop, pup).NOT COVERED—
K.FR.15.PEEncode one-syllable words with single consonants and final long vowel sounds (e.g., a, me, go).NOT COVERED—
K.FR.16.PEEncode words phonetically, drawing on knowledge of sound-letter relationships.PARTIAL
First Letter (PARTIAL)
app/src/lib/content.ts::firstLetterQ
▶ Play a live item from this skill
K.FR.17.PEEncode words with final suffix -s (e.g., cats, runs).NOT COVERED—
K.FR.18.HDemonstrate proper pencil grip.NOT COVERED—
K.FR.19.HForm upper and lowercase letters and numerals correctly, using a common path of movement.PARTIAL
Tracing (PARTIAL)
app/src/lib/content.ts::tracingQ
▶ Play a live item from this skill
K.FR.20.FName all upper and lowercase letters in non-sequential order with accuracy and automaticity.PARTIAL
Letters (PARTIAL)
app/src/lib/content.ts::lettersQ
▶ Play a live item from this skill
K.FR.21.FProduce the most common sound for each letter of the alphabet with accuracy and automaticity.PARTIAL
First Letter (PARTIAL)
app/src/lib/content.ts::firstLetterQ
▶ Play a live item from this skill
K.FR.22.FOrally read texts consisting of previously taught grapheme-phoneme correspondences, self-correcting as necessary.PARTIAL
Read It Myself (PARTIAL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
K.RC.1.RFAsk questions about key details in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
K.RC.2.RFAnswer questions about key details in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Read It Myself (FULL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
K.RC.3.RFOrally retell a text after listening to it read aloud; include the main topic and key details.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.4.RFBuild general and academic vocabulary and background knowledge of age and grade-appropriate topics through discussion, reading, and writing.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ
▶ Play a live item from this skill
K.RC.5.RFExplain the roles of both the author and the illustrator.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.6.RFUse background knowledge and details, including illustrations, charts, and graphs, to make predictions and inferences about what happens in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.7.RFDemonstrate comprehension of age and grade-appropriate texts by speaking or writing.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
▶ Play a live item from this skill
K.RC.8.RLIdentify the major characters in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.9.RLIdentify settings and events in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.10.RLCompare and contrast the characters in texts.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.11.RLExplain how visual images support understanding of a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.12.RLRecognize literary texts, using text elements (e.g., title, illustrations, story elements, literary introductions such as “Once upon a time”).FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.13.RIIdentify the main points an author uses in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.14.RICompare and contrast two texts on the same topic.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.15.RIRecognize informational texts, using text elements (e.g., title, photographs, diagrams, descriptions).FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.16.RIIdentify text features (e.g., title, author, illustrator, table of contents, bold font, italics).PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.RC.17.RIExplain how visual images (e.g., charts, graphs, illustrations) support understanding of a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
K.V.1Determine or clarify the meaning of words and phrases in a text read aloud.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
K.V.2Use sentence-level clues to identify the meaning of a word or phrase during read-aloud instruction.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
K.V.3Sort and categorize objects and images by concepts.PARTIAL
Sight Words (PARTIAL)
app/src/lib/content.ts::sightWordsQ
▶ Play a live item from this skill
K.V.4Distinguish shades of meaning among verbs (e.g., march, run, jog, strut, prance).FULL
Synonyms (FULL)
app/src/lib/content.ts::synonymsQ
▶ Play a live item from this skill
K.V.5Use most common prefixes (e.g., un-, re-) and suffixes (e.g., -ed, -s) as clues to meaning.PARTIAL
Word Machines (PARTIAL)
app/src/lib/content.ts::wordMachinesQuestion
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K.W.1.SWrite an opinion piece about a topic or text, including a reason.NOT COVERED—
K.W.2.SWrite an informative piece with facts.NOT COVERED—
K.W.3.SWrite a narrative with the events in chronological order.NOT COVERED—
K.W.4.PProduce writing, using precise language and grade-appropriate conventions.NOT COVERED—
K.W.5.PRevise word choice in writing.NOT COVERED—
K.W.6.PEdit writing to include grade-appropriate conventions for publishing (e.g., capitalize the first word in the sentence, capitalize the pronoun "I," use end punctuation marks).NOT COVERED—
K.W.7.PParticipate in teacher-led research projects and produce simple findings.NOT COVERED—
K.CC.1.OLParticipate in collaborative conversations.NOT COVERED—
K.CC.2.OLAsk and answer questions orally about what a speaker says to gather additional information and clarify understanding.NOT COVERED—
K.CC.3.PUse specific details to orally describe people, places, things, and events.NOT COVERED—
K.CC.4.PUse visual displays to provide additional detail.NOT COVERED—
K.CC.5.PSpeak audibly in collaborative communication and presentations.NOT COVERED—
K.L.1.SUse common nouns.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
K.L.2.SUse singular nouns.PARTIAL
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
K.L.3.SUse plural nouns.PARTIAL
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
K.L.4.SUse pronoun “I.”NOT COVERED—
K.L.5.SUse regular action verbs.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
K.L.6.SUse singular nouns with verbs that agree in basic sentences (e.g., He hops.).NOT COVERED—
K.L.7.SProduce simple sentences independently.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
K.L.8.CCapitalize the first word in a sentence.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
K.L.9.CCapitalize the pronoun “I.”PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
K.L.10.CUse all end punctuation marks.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.FR.1.PABlend three to five sounds in one-syllable words (e.g., /s/ /i/ /p/ to sip; /s/ /l/ /i/ /p/ to slip; /s/ /i/ /f/ /t/ to sift; /b/ /l/ /a/ /s/ /t/ to blast).NOT COVERED—
1.FR.2.PASegment the sounds in one-syllable words (e.g., sip to /s/ /i/ /p/; slip to /s/ /l/ /i/ /p/; sift to /s/ /i/ /f/ /t/; blast to /b/ /l/ /a/ /s/ /t/).NOT COVERED—
1.FR.3.PADistinguish between sounds based on place of articulation (where in the mouth it is produced) and manner of articulation (voicing and air flow) (e.g., /p/ vs. /b/; /ch/ vs. /j/).NOT COVERED—
1.FR.4.PDDecode one-syllable words with consonant clusters and predictable vowel patterns (e.g., blast, spell, dry, flake, star, swerve).PARTIAL
Read It Myself (PARTIAL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
Phonics (PARTIAL)
app/src/lib/content.ts::phonicsQ
▶ Play a live item from this skill
1.FR.5.PDDecode one-syllable words with consonant digraphs (e.g., sh, th, ch, wh, ng, ck) and trigraphs (e.g., tch, dge) with predictable vowel patterns (e.g., shy, chart, shave, thick, white, bring, catch, fudge).PARTIAL
Read It Myself (PARTIAL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
1.FR.6.PDDecode one-syllable words with common vowel teams (e.g., rain, play; seed, beach; high, pie; boat, snow, toe; book; new, moon).PARTIAL
Phonics (PARTIAL)
app/src/lib/content.ts::phonicsQ
▶ Play a live item from this skill
1.FR.7.PDDecode one-syllable words with diphthongs (e.g., oi, oy, ou, ow).NOT COVERED—
1.FR.8.PDDecode one-syllable words containing multiple sounds of s (e.g., sock, is).NOT COVERED—
1.FR.9.PDDecode two-syllable base words with grade level letter-sound correspondences (e.g., napkin, cupcake, poodle, super).PARTIAL
Syllables (PARTIAL)
app/src/lib/content.ts::syllablesQ
▶ Play a live item from this skill
1.FR.10.PDRead high-frequency words.PARTIAL
Sight Words (PARTIAL)
app/src/lib/content.ts::sightWordsQ
▶ Play a live item from this skill
1.FR.11.PDDecode words with inflectional suffixes (e.g., -ed, -ing, -s/es, -er).PARTIAL
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
1.FR.12.PEEncode one-syllable words with consonant clusters and short vowel patterns (e.g., flat, drift, quit, stand, frost, sprint, strap).NOT COVERED—
1.FR.13.PEEncode one-syllable words with consonant digraphs and short vowel patterns (e.g., with, flash, chick, shaft, song).NOT COVERED—
1.FR.14.PEEncode one-syllable words with double-letter endings (e.g., fill, pass, buzz).NOT COVERED—
1.FR.15.PEEncode one-syllable words containing single consonants with multiple spellings for /z/ and /k/ (e.g., is, nose, zip; kite, cat, luck).NOT COVERED—
1.FR.16.PEEncode final /v/ with -ve (e.g., give, love, have, five, solve, swerve).NOT COVERED—
1.FR.17.PEEncode one-syllable words with initial or medial VCe patterns (e.g., use, lake, slime, choke, these).NOT COVERED—
1.FR.18.PEEncode one-syllable words with predictable vowel-r patterns (e.g., shark, fork, her).NOT COVERED—
1.FR.19.PEEncode one-syllable words with the most common spellings for final long vowel sounds (e.g., say, play, cry, why, tree, snow).NOT COVERED—
1.FR.20.PEEncode words phonetically, drawing on knowledge of sound-letter relationships.NOT COVERED—
1.FR.21.PEEncode words with inflectional suffixes that do not require a spelling change (e.g., jumps, jumped, jumping).PARTIAL
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
1.FR.22.HForm upper and lowercase manuscript letters and numerals correctly with proportion, line awareness, and spacing (between words and letters).NOT COVERED—
1.FR.23.HProduce manuscript writing with accuracy and automaticity.NOT COVERED—
1.RF.24.FOrally read texts with accuracy, automaticity, and expression at an appropriate rate to support comprehension, self-correcting as necessary.PARTIAL
Read It Myself (PARTIAL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
1.RC.1.RFAsk questions about key details in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
1.RC.2.RFAnswer questions about key details in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Read It Myself (FULL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
1.RC.3.RFRetell (orally or in writing) a text read aloud, including main idea and key details to demonstrate understanding of the central message or topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.4.RFBuild general and academic vocabulary and background knowledge of age and grade-appropriate topics through discussion, reading, and writing.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ
▶ Play a live item from this skill
1.RC.5.RFUse background knowledge and details, including illustrations, charts, and graphs, to make predictions and inferences about what happens in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.6.RFDemonstrate comprehension of age and grade-appropriate texts by speaking or writing.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
▶ Play a live item from this skill
1.RC.7.RLDescribe the major characters and settings in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.8.RLDescribe the settings (when and where) and events in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.9.RLCompare and contrast the adventures and experiences of characters in texts.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.10.RLExplain how visual images support a text by clarifying story elements (settings, characters, and events).PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.11.RLIdentify the narrator at various points in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.12.RLIdentify major differences between types of text and text features (e.g., title, author, illustrator, bold font, italics).FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.13.RIIdentify reasons an author provides to support the main points in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.14.RICompare and contrast two texts on the same topic.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.15.RIIdentify text elements (e.g., title, captions, photographs, diagrams, descriptions) in an informational text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.16.RIUse text features (e.g., title, author, illustrator, table of contents, bold font, italics) to locate key facts and information.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.17.RIExplain how visual images (e.g., charts, graphs, illustrations) support a text by clarifying or providing key details.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.RC.18.RIIdentify the author's purpose of a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
1.V.1Determine or clarify the meaning of words and phrases in texts read aloud.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
1.V.2Use sentence-level clues to identify the meaning of words or phrases.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ
▶ Play a live item from this skill
1.V.3Sort and categorize words by concepts.NOT COVERED—
1.V.4Distinguish shades of meaning among adjectives differing in intensity/degree (e.g., scared, afraid, terrified, horrified).FULL
Synonyms (FULL)
app/src/lib/content.ts::synonymsQ
▶ Play a live item from this skill
1.V.5Use base words and their inflectional forms (e.g., look, looks, looking) and common prefixes and suffixes (e.g., re-, pre-, -ful, -less) as clues to meaning.PARTIAL
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
Word Machines (PARTIAL)
app/src/lib/content.ts::wordMachinesQuestion
▶ Play a live item from this skill
1.W.1.SWrite an opinion piece about a topic or text, including at least one supporting reason.NOT COVERED—
1.W.2.SWrite an informative or explanatory piece about a topic, using facts from a source.NOT COVERED—
1.W.3.SWrite a narrative, using a logical sequence of events.NOT COVERED—
1.W.4.PProduce clear and coherent writing, using precise language, relevant details, and grade-appropriate conventions.NOT COVERED—
1.W.5.POrganize writing to include a sense of closure.NOT COVERED—
1.W.6.PUse transitional words to connect ideas.NOT COVERED—
1.W.7.PRevise writing to expand simple sentences by adding details as appropriate.PARTIAL
Add Details (PARTIAL)
app/src/lib/content.ts::addDetailsQ
▶ Play a live item from this skill
1.W.8.PEdit writing to include K-1 language conventions for publishing.NOT COVERED—
1.W.9.PParticipate in teacher-led research projects and gather information from experiences and/or provided sources to produce a response.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ + sourceReadQ evidence
▶ Play a live item from this skill
1.CC.1.OLParticipate in collaborative conversations, following class created discussion guidelines.NOT COVERED—
1.CC.2.OLAsk and answer questions orally about what a speaker says to gather additional information and clarify understanding.NOT COVERED—
1.CC.3.PUse relevant details to express ideas and feelings when orally describing people, places, things, and events.NOT COVERED—
1.CC.4.PUse visual displays to clarify ideas, thoughts, and feelings.NOT COVERED—
1.CC.5.PSpeak audibly in collaborative communication and presentations.NOT COVERED—
1.L.1.SUse concrete nouns.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.2.SUse proper nouns.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
1.L.3.SUse irregular plural nouns (e.g., children, mice).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.4.SUse singular possessive common and proper nouns.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
1.L.5.SUse personal pronouns.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.6.SUse pronoun/antecedent agreement.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.7.SUse common adjectives.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.8.SUse article adjectives (a, an, the).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.9.SUse regular past, present, and future tense verbs.PARTIAL
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
1.L.10.SUse singular and plural nouns with verbs that agree in basic sentences (e.g., He hops. We hop.).PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.11.SUse conjunctions (and, but, or).PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.12.SProduce and expand simple sentences independently, using simple and compound subjects and predicates.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.13.CCapitalize the first word in a sentence.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.14.CCapitalize the pronoun “I.”PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.15.CCapitalize dates.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
1.L.16.CCapitalize names of people.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.17.CUse all end punctuation marks.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
1.L.18.CUse commas in dates.NOT COVERED—
2.FR.1.PDDecode one-syllable words with vowel teams (e.g., haul, straw, clue, chief, key, bread).NOT COVERED—
2.FR.2.PDDecode one-syllable words containing multiple sounds of c and g (e.g., clamp, sent, cinch; goat, gland, germ, gem).NOT COVERED—
2.FR.3.PDDecode words with silent letters (e.g., knit, gnat, wrap, comb).NOT COVERED—
2.FR.4.PDDecode two-syllable base words with grade level letter-sound correspondences (e.g., dollar, wrestle, kidney).PARTIAL
Syllables (PARTIAL)
app/src/lib/content.ts::syllablesQ
▶ Play a live item from this skill
2.FR.5.PDDecode with common prefixes and suffixes (e.g., un-, re-, -ly, -able).NOT COVERED—
2.FR.6.PEEncode one-syllable words with consonant trigraphs and short vowel patterns (e.g., catch, judge).NOT COVERED—
2.FR.7.PEEncode two-syllable words with short vowels (e.g., candid, combat).NOT COVERED—
2.FR.8.PEEncode final /s/ spelled as ss, ce, and se (e.g., dress, face, moose).NOT COVERED—
2.FR.9.PEEncode two-syllable words with medial VCe patterns (e.g., compete, mistake, console).NOT COVERED—
2.FR.10.PEEncode one-syllable words with less predictable vowel-r patterns (e.g., girl, burn, world).NOT COVERED—
2.FR.11.PEEncode two-syllable words with open syllables (e.g., robot, music, jumbo).NOT COVERED—
2.FR.12.PEEncode long vowel patterns (e.g., wild, told, kind, most, colt).NOT COVERED—
2.FR.13.PEEncode one-syllable words with common vowel teams (e.g., rain, pay; beach; high, pie; boat, snow, toe; book; new, moon).NOT COVERED—
2.FR.14.PEEncode one-syllable words with diphthongs (i.e., oi, oy, ou, ow).NOT COVERED—
2.FR.15.PEEncode two-syllable words with consonant-le (Cle) (e.g., candle, noble, steeple, startle, giggle, sparkle).NOT COVERED—
2.FR.16.PEEncode one and two-syllable words with common prefixes and suffixes, applying spelling changes [e.g., -e drop (game to gaming); doubling (run to running); change y to i (cry to cries)] to the base word when necessary.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
2.FR.17.HForm upper and lowercase cursive letters correctly, using a common path of movement.NOT COVERED—
2.FR.18.FOrally read texts with accuracy, automaticity, and expression at an appropriate rate to support comprehension, self-correcting as necessary.PARTIAL
Read It Myself (PARTIAL)
app/src/lib/content.ts::decodableQ
▶ Play a live item from this skill
2.RC.1.RFAsk questions about key details in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.2.RFAnswer questions about key details in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.3.RFRetell (orally or in writing) a text read aloud including main idea and key details to demonstrate understanding of the central message or topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.4.RFBuild general and academic vocabulary and background knowledge of age and grade-appropriate topics through discussion, reading, and writing.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ
▶ Play a live item from this skill
2.RC.5.RFUse background knowledge and details, including illustrations, charts, and graphs, to make predictions and inferences about what happens in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.6.RFDemonstrate reading comprehension of age and grade-appropriate texts by speaking or writing.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
▶ Play a live item from this skill
2.RC.7.RLDescribe a character’s traits.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
2.RC.8.RLIdentify the main story elements (characters, settings, events, problem, and solution) in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.9.RLCompare and contrast two versions of the same story (e.g., Three Little Pigs vs. The True Story of the Three Little Pigs).FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.10.RLExplain how specific visual images contribute to and clarify story elements (setting, characters, and events).PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.11.RLIdentify differences in the perspectives of characters.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.12.RLDescribe the overall structure of a story and the purpose of the parts (e.g., paragraphs, sections, chapters, stanzas, lines).PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.13.RIExplain how an author uses reasons/evidence to support main ideas in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
2.RC.14.RICompare and contrast two texts on the same topic.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.15.RIDetermine the purpose of a section of a text (e.g., paragraphs, sections).PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.16.RIUse text features (e.g., headings, table of contents, glossaries, bold font, italics) to locate key facts and information.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.17.RIExplain how specific visual images (e.g., charts, graphs, illustrations) contribute to and clarify a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.RC.18.RIIdentify the author's purpose of a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
2.V.1Determine or clarify the meaning of words and phrases in a text read aloud or independently.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
2.V.2Use sentence-level clues to identify the meaning of words or phrases.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ
▶ Play a live item from this skill
2.V.3Sort and categorize words by multiple attributes (e.g., synonyms, antonyms, size, color, type).PARTIAL
Opposites (PARTIAL)
app/src/lib/content.ts::antonymsQ
▶ Play a live item from this skill
2.V.4Distinguish shades of meaning among closely related verbs (e.g., toss, throw, hurl) and closely related adjectives (e.g., thin, slender, skinny, scrawny).FULL
Synonyms (FULL)
app/src/lib/content.ts::synonymsQ
▶ Play a live item from this skill
2.V.5Distinguish the literal and nonliteral meanings of words and phrases in context.PARTIAL
Poetry (PARTIAL)
app/src/lib/content.ts::POETRY bank + bankPairsQ
▶ Play a live item from this skill
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
2.V.6Use knowledge of base words (including compound words) and common prefixes and suffixes (e.g., un-, re-, pre-, dis-, -ly, -able) as clues to meaning (e.g., add, addition, additional).PARTIAL
Compound Words (PARTIAL)
app/src/lib/content.ts::compoundWordsQ
▶ Play a live item from this skill
Prefixes (PARTIAL)
app/src/lib/content.ts::prefixesQ
▶ Play a live item from this skill
Word Machines (PARTIAL)
app/src/lib/content.ts::wordMachinesQuestion
▶ Play a live item from this skill
2.W.1.SWrite an opinion piece about a topic or text with details to support the opinion.NOT COVERED—
2.W.2.SWrite an informative or explanatory piece about a topic, using facts from a source.NOT COVERED—
2.W.3.SWrite a narrative, using a logical sequence of events.NOT COVERED—
2.W.4.PProduce clear and coherent writing, using precise language, relevant details and descriptions, and grade-appropriate conventions.NOT COVERED—
2.W.5.POrganize writing logically, constructing an introduction, body, and a sense of closure.NOT COVERED—
2.W.6.PUse transitional words to connect ideas.NOT COVERED—
2.W.7.PRevise writing to expand and combine simple sentences to create compound sentences.NOT COVERED—
2.W.8.PEdit writing to include K-2 language conventions for publishing.NOT COVERED—
2.W.9.PParticipate in shared research projects to gather information from experiences and/or provided sources to produce writing.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ + sourceReadQ evidence
▶ Play a live item from this skill
2.CC.1.OLParticipate in collaborative conversations following class created discussion guidelines to expand upon conversations.NOT COVERED—
2.CC.2.OLAsk and answer questions about what a speaker says to gather additional information and clarify understanding.NOT COVERED—
2.CC.3.PUse relevant, descriptive details to orally share a story or experience that includes appropriate facts.NOT COVERED—
2.CC.4.PUse visual displays to clarify ideas, thoughts, and feelings.NOT COVERED—
2.CC.5.PSpeak audibly in collaborative communication and presentations.NOT COVERED—
2.L.1.SUse abstract nouns (e.g., love, peace, joy).NOT COVERED—
2.L.2.SUse regular and irregular plural nouns (e.g., branches, elves; geese, sheep).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
2.L.3.SUse singular possessive common and proper nouns.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
2.L.4.SUse subject pronouns (e.g., I, he, she).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
2.L.5.SUse possessive pronouns (e.g., mine, his, hers)PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
2.L.6.SUse pronoun/antecedent agreement.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
2.L.7.SUse common adjectives.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
2.L.8.SRecognize words adjectives modify.NOT COVERED—
2.L.9.SUse irregular verbs (e.g., sang, came).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
2.L.10.SUse subject/verb agreement for singular and plural nouns.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
2.L.11.SUse adverbs.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
2.L.12.SUse conjunctions (and, but, or) in compound sentences.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
2.L.13.SExpand and combine simple sentences to create compound sentences, using two independent clauses.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
2.L.14.CCapitalize holidays.NOT COVERED—
2.L.15.CCapitalize product names.NOT COVERED—
2.L.16.CUse all end punctuation marks.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
2.L.17.CUse commas with words and items in a series.PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
2.L.18.CUse commas in greetings.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
2.L.19.CUse commas in closing of letters.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
2.L.20.CUse commas before a coordinating conjunction in a compound sentence.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.FR.1.PDDecode one-syllable words with vowel teams (e.g., vein, eight, fruit, youth, prey).NOT COVERED—
3.FR.2.PDDecode multisyllable base words with grade-level letter-sound correspondences (e.g., neighbor, suitcase, fascinate, suggest).PARTIAL
Syllables (PARTIAL)
app/src/lib/content.ts::syllablesQ
▶ Play a live item from this skill
3.FR.3.PDDecode words, using knowledge of most common Latin prefixes, bases, and suffixes including inflectional and derivational suffixes.NOT COVERED—
3.FR.4.PEEncode two-syllable words with double letter endings (e.g., virus vs. confess).NOT COVERED—
3.FR.5.PEEncode final /j/ and /ch/ (e.g., badge, cage, merge, gouge; clutch, couch, starch, pinch, screech).NOT COVERED—
3.FR.6.PEEncode two-syllable words with medial long vowel teams (e.g., complain, canteen).NOT COVERED—
3.FR.7.PEEncode two-syllable words with vowel-r patterns (e.g., forget, doctor, cartoon, mustard).NOT COVERED—
3.FR.8.PEEncode words, using knowledge of most common Latin prefixes, bases, and suffixes including inflectional and derivational suffixes.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.FR.9.HWrite legibly in cursive, using correctly formed letters with appropriate slant, spacing, and line awareness.NOT COVERED—
3.FR.10.HProduce cursive writing with accuracy and automaticity.NOT COVERED—
3.FR.11.FOrally read texts with accuracy, automaticity, and expression at an appropriate rate to support comprehension, self-correcting as necessary.NOT COVERED—
3.RC.1.RFAsk questions about key details in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
3.RC.2.RFAnswer questions about key details in a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
3.RC.3.RFSummarize multi-paragraph texts, providing key details to demonstrate understanding of the central message or topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
3.RC.4.RFBuild general and academic vocabulary and background knowledge of age and grade-appropriate topics through discussion, reading, and writing.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES)
▶ Play a live item from this skill
3.RC.5.RFUse background knowledge and details, including illustrations, charts, and graphs, to make inferences about what happens in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Read the Clues (PARTIAL)
app/src/lib/content.ts::inferenceQ
▶ Play a live item from this skill
3.RC.6.RFDemonstrate reading comprehension of age and grade-appropriate texts by speaking or writing.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
3.RC.7.RLDescribe how characters respond to major events and challenges.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
3.RC.8.RLDescribe the main story elements (plot), including characters, setting, events, problem, and solution.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
3.RC.9.RLCompare and contrast stories from the same author with the same or similar characters.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
▶ Play a live item from this skill
3.RC.10.RLExplain how information gained from visual images in a text contributes to understanding the text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
3.RC.11.RLDistinguish the reader’s perspective from that of the author, narrator, or character(s).PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
▶ Play a live item from this skill
3.RC.12.RLDescribe the major differences in the structural elements of poems, dramas, and stories.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Poetry (PARTIAL)
app/src/lib/content.ts::POETRY bank + bankPairsQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
3.RC.13.RIExplain how an author uses reasons and evidence to support specific points in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
3.RC.14.RICompare and contrast two texts on the same topic, identifying key details from each text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
3.RC.15.RIDescribe how each successive part or paragraph builds on earlier sections.PARTIAL
Put It in Order (PARTIAL)
app/src/lib/content.ts::sequencingQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
▶ Play a live item from this skill
3.RC.16.RIUse text features and keywords, sidebars, and hyperlinks to locate information relevant to a given topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ + sourceReadQ evidence
3.RC.17.RIExplain how information gained from illustrations (e.g., maps, photographs) and the words in a text, contribute to understanding a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
3.RC.18.RIDistinguish the reader’s perspective from that of the author of the text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
▶ Play a live item from this skill
3.V.1Determine or clarify the meaning of words and phrases in a text read aloud or independently.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
3.V.2Use context clues to identify the meaning of words or phrases.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ
▶ Play a live item from this skill
3.V.3Generate synonyms and antonyms for common nouns, verbs, and adjectives.PARTIAL
Opposites (PARTIAL)
app/src/lib/content.ts::antonymsQ
▶ Play a live item from this skill
Synonyms (PARTIAL)
app/src/lib/content.ts::synonymsQ + antonymsQ + analogiesQ
▶ Play a live item from this skill
3.V.4Distinguish shades of meaning among related words.FULL
Synonyms (FULL)
app/src/lib/content.ts::synonymsQ + antonymsQ + analogiesQ
▶ Play a live item from this skill
3.V.5Distinguish the literal and nonliteral meanings of words and phrases in context.FULL
Figurative Language (FULL)
app/src/lib/content.ts::FIGURATIVE bank + bankPairsQ
▶ Play a live item from this skill
Idioms & Sayings (FULL)
app/src/lib/content.ts::IDIOMS bank + bankPairsQ
▶ Play a live item from this skill
Poetry (PARTIAL)
app/src/lib/content.ts::POETRY bank + bankPairsQ
▶ Play a live item from this skill
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
3.V.6Use knowledge of most common Latin prefixes, bases, and suffixes (inflectional and derivational) as clues to meaning (e.g., agreeable/disagreeable, comfortable/uncomfortable; company/companion).PARTIAL
Prefixes (PARTIAL)
app/src/lib/content.ts::prefixesQ
▶ Play a live item from this skill
Suffixes (PARTIAL)
app/src/lib/content.ts::suffixesQ
▶ Play a live item from this skill
Word Machines (PARTIAL)
app/src/lib/content.ts::wordMachinesQuestion
▶ Play a live item from this skill
3.W.1.SWrite an opinion to convince the reader to take an action or adopt a position with logical reasons supported by evidence from various sources.NOT COVERED—
3.W.2.SWrite informative or explanatory pieces about a topic, using sources.NOT COVERED—
3.W.3.SWrite a narrative with a logical plot (sequence of events, characters, and setting).NOT COVERED—
3.W.4.PProduce clear and coherent writing, using precise language, relevant details, elaboration, and grade-appropriate conventions.NOT COVERED—
3.W.5.POrganize writing logically, constructing an introduction, body, and conclusion.NOT COVERED—
3.W.6.PUse transitional words and phrases to connect ideas.NOT COVERED—
3.W.7.PPlan and revise writing, using words, phrases, and sentences for effect.PARTIAL
Add Details (PARTIAL)
app/src/lib/content.ts::addDetailsQ
▶ Play a live item from this skill
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
3.W.8.PEdit writing to include K-3 language conventions for publishing.NOT COVERED—
3.W.9.PConduct short research by gathering information from relevant experiences and/or print and digital sources to produce a response.NOT COVERED—
3.W.10.PTake notes from sources and sort evidence into categories.NOT COVERED—
3.CC.1.OLParticipate in collaborative conversations following class created discussion guidelines to expand upon conversations.NOT COVERED—
3.CC.2.OLAsk and answer questions about what a speaker says to gather additional information and clarify understanding.NOT COVERED—
3.CC.3.PUse relevant, descriptive details to orally report on a topic or text, tell a story, or recount an experience, speaking clearly at an understandable pace.NOT COVERED—
3.CC.4.PUse visual displays and/or audio appropriately to emphasize or enhance certain facts or details when presenting.NOT COVERED—
3.CC.5.PSpeak audibly in collaborative communication and presentations.NOT COVERED—
3.L.1.SUse abstract nouns (e.g., justice, freedom).NOT COVERED—
3.L.2.SUse collective nouns (e.g., group, flock, herd).PARTIAL
Build a Sentence (PARTIAL)
app/src/lib/content.ts::sentenceBuildQ
▶ Play a live item from this skill
3.L.3.SUse plural possessive nouns with correct apostrophe placement (e.g., dogs’ house vs. dog's house).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.4.SUse indefinite pronouns (e.g., all, any, many, each).NOT COVERED—
3.L.5.SUse object pronouns (e.g., me, him, her).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.6.SUse possessive pronouns (e.g., their, whose).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.7.SUse pronoun/antecedent agreement.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.8.SUse proper adjectives (e.g., French, Spanish).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.9.SUse comparative and superlative adjectives (e.g., larger, largest).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.10.SUse regular and irregular verbs in past and present tenses.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Plurals (PARTIAL)
app/src/lib/content.ts::pluralsQ
▶ Play a live item from this skill
3.L.11.SUse subject/verb agreement.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.12.SUse adverbs.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.13.SUse coordinating conjunctions (FANBOYS).NOT COVERED—
3.L.14.SUse interjections (e.g., ouch, boo).NOT COVERED—
3.L.15.SUse prepositional phrases.NOT COVERED—
3.L.16.SForm contractions, using an apostrophe.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
Contractions (PARTIAL)
app/src/lib/content.ts::contractionsQ
▶ Play a live item from this skill
3.L.17.SCreate, expand, and combine independent clauses to create compound sentences.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
3.L.18.CCapitalize words in titles.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.19.CCapitalize proper adjectives.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.20.CCapitalize geographic names.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
3.L.21.CUse commas in items in a series.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
3.L.22.CUse commas in addresses.NOT COVERED—
3.L.23.CUse a comma before a coordinating conjunction in a compound sentence.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
4.FR.1.PDDecode words, using knowledge of Latin prefixes, bases, and suffixes and connectives.NOT COVERED—
4.FR.2.PEEncode words with less common vowel teams (e.g., vein, ceiling; neighbor; thief; juice).PARTIAL
Spelling (PARTIAL)
app/src/lib/content.ts::spellingQ
▶ Play a live item from this skill
4.FR.3.PEEncode words with silent letters (e.g., knit, gnat, wrap, comb, ghost).PARTIAL
Spelling (PARTIAL)
app/src/lib/content.ts::spellingQ
▶ Play a live item from this skill
4.FR.4.PEEncode words, using knowledge of Latin prefixes, assimilated prefixes, bases, and suffixes and with the use of connectives as needed.PARTIAL
Word Machines (PARTIAL)
app/src/lib/content.ts::wordMachinesQuestion
▶ Play a live item from this skill
4.FR.5.HWrite fluently and legibly in cursive, using correctly formed letters with appropriate slant, spacing, and line awareness.NOT COVERED—
4.FR.6.FOrally read texts with accuracy, automaticity, and expression at an appropriate rate to support comprehension, self-correcting as necessary.NOT COVERED—
4.RC.1.RFAsk questions about key details in a text.NOT COVERED—
4.RC.2.RFAnswer explicit and inferential questions, using details from a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Read the Clues (PARTIAL)
app/src/lib/content.ts::inferenceQ
▶ Play a live item from this skill
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
4.RC.3.RFSummarize multi-paragraph texts, providing key details to demonstrate understanding of the central message or topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
4.RC.4.RFBuild general and academic vocabulary and background knowledge of age and grade-appropriate topics through discussion, reading, and writing.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES)
▶ Play a live item from this skill
4.RC.5.RFUse background knowledge and details, including illustrations, charts, and graphs, to make inferences about what happens in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Read the Clues (PARTIAL)
app/src/lib/content.ts::inferenceQ
▶ Play a live item from this skill
4.RC.6.RFDemonstrate reading comprehension of age and grade-appropriate texts by speaking or writing.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
▶ Play a live item from this skill
4.RC.7.RLDescribe how a character changes throughout a story.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
4.RC.8.RLExplain how the setting contributes to the plot of a story.NOT COVERED—
4.RC.9.RLDetermine the theme of a story.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
4.RC.10.RLCompare and contrast stories with similar central messages and topics.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
4.RC.11.RLExplain what information is gained from adding multimedia elements to the reading of a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
4.RC.12.RLCompare and contrast the perspectives of two texts, noting the differences between first and third person narrations.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
4.RC.13.RLExplain how a series of chapters, scenes, or stanzas fit together to provide the overall structure of a particular story, drama, or poem.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
▶ Play a live item from this skill
4.RC.14.RIExplain how an author uses reasons and evidence to support specific points in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
4.RC.15.RIIntegrate information from two texts on the same topic when writing or speaking about the topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
4.RC.16.RIDescribe the structure of a text or a portion of a text (e.g., chronology, comparison, cause/effect, description, problem/solution).PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
4.RC.17.RIExplain how information presented visually, orally, or quantitatively (e.g., charts and graphs) contributes to a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
4.RC.18.RICompare and contrast a firsthand and secondhand account of the same event or topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ + sourceReadQ evidence
4.V.1Determine or clarify the meaning of words and phrases in texts read aloud or independently.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
4.V.2Use context clues to infer the meaning of words or phrases.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ
▶ Play a live item from this skill
4.V.3Consult reference materials to clarify pronunciation and/or precise meaning of words.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
4.V.4Use the relationship between a word and its antonyms and synonyms to deepen understanding.PARTIAL
Opposites (PARTIAL)
app/src/lib/content.ts::antonymsQ
▶ Play a live item from this skill
Synonyms (PARTIAL)
app/src/lib/content.ts::synonymsQ + antonymsQ + analogiesQ
▶ Play a live item from this skill
4.V.5Determine the meaning of specific academic language, including words and phrases that signal precise actions or emotions.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES)
▶ Play a live item from this skill
4.V.6Explain the meaning of figurative language, including similes, metaphors, and idioms.PARTIAL
Figurative Language (PARTIAL)
app/src/lib/content.ts::FIGURATIVE bank + bankPairsQ
▶ Play a live item from this skill
Idioms & Sayings (PARTIAL)
app/src/lib/content.ts::IDIOMS bank + bankPairsQ
▶ Play a live item from this skill
Poetry (PARTIAL)
app/src/lib/content.ts::POETRY bank + bankPairsQ
▶ Play a live item from this skill
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
4.V.7Use knowledge of Latin prefixes, bases, and suffixes as clues to meaning (e.g., construct, instruct, deconstruction; structure, infrastructure; nation, nature, nativity).FULL
Prefixes (PARTIAL)
app/src/lib/content.ts::prefixesQ
▶ Play a live item from this skill
Suffixes (PARTIAL)
app/src/lib/content.ts::suffixesQ
▶ Play a live item from this skill
Word Machines (FULL)
app/src/lib/content.ts::wordMachinesQuestion
▶ Play a live item from this skill
4.W.1.SWrite an opinion (argument) to convince the reader to take action or adopt a position, including logical reasons supported by evidence from relevant sources.NOT COVERED—
4.W.2.SWrite informative or explanatory pieces about a topic, using sources.NOT COVERED—
4.W.3.SWrite a narrative, using a logical plot (sequence of events, characters, and setting) and strong voice.NOT COVERED—
4.W.4.PProduce clear and coherent writing, using precise language, relevant details, elaboration, and grade-appropriate conventions.NOT COVERED—
4.W.5.POrganize writing logically, constructing an introduction, body, and conclusion.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
4.W.6.PUse transitional words, phrases, and clauses to connect ideas.NOT COVERED—
4.W.7.PPlan and revise writing to convey ideas precisely.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
4.W.8.PEdit writing to include K-4 language conventions for publishing.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
4.W.9.PConduct short research by gathering and paraphrasing information from relevant experiences and/or from sources to produce a written response.NOT COVERED—
4.W.10.PTake notes, sort evidence into categories, and include a list of sources.NOT COVERED—
4.CC.1.OLParticipate in collaborative conversations following class created guidelines to expand upon conversations.NOT COVERED—
4.CC.2.OLIdentify the reasons and evidence a speaker provides to support specific points.NOT COVERED—
4.CC.3.PUse relevant, descriptive details to orally report on a topic or text, tell a story, or recount an experience, speaking clearly at an understandable pace.NOT COVERED—
4.CC.4.PUse visual displays and/or audio appropriately to emphasize or enhance certain facts or details when presenting.NOT COVERED—
4.CC.5.PSpeak audibly, using standard English as appropriate to the task and/or situation.NOT COVERED—
4.L.1.SUse plural possessive nouns with correct apostrophe placement (e.g., dogs’ house vs. dog's house).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.2.SUse relative pronouns (e.g., who, which, that, whose, whom).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.3.SUse possessive pronouns as adjectives (e.g., their house, her dog).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.4.SUse royal order when arranging adjectives (i.e., opinion-size-age-shape-color-origin-material-purpose noun).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.5.SUse comparative and superlative adjectives (e.g., funnier, funniest).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.6.SUse verb tense to convey various times, sequences, states, and conditions.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.7.SUse progressive verb tenses (i.e., helping verbs).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.8.SUse subject/verb agreement.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.9.SUse comparative and superlative adverbs (e.g., farther, farthest).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.10.SUse subordinating conjunctions to produce complex sentences.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
4.L.11.SUse interjections (e.g., eek, yikes).NOT COVERED—
4.L.12.SUse prepositional phrases.NOT COVERED—
4.L.13.SUse contractions.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
4.L.14.SProduce complex sentences, using dependent clauses and subordinating conjunctions.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
4.L.15.CUse correct capitalization.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
4.L.16.CCapitalize words for emphasis (e.g., WOW! NO!).NOT COVERED—
4.L.17.CCapitalize dialogue.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.18.CUse end marks in dialogue.NOT COVERED—
4.L.19.CUse commas in dialogue.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.20.CUse commas in quotations from a text.NOT COVERED—
4.L.21.CUse commas to separate an introductory element.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.22.CUse quotation marks in dialogue.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
4.L.23.CUse quotation marks in quotations from a text.NOT COVERED—
5.FR.1.PDDecode words, using knowledge of Greek combining forms and connectives.NOT COVERED—
5.FR.2.PEEncode words, using knowledge of Greek combining forms with the use of connectives as needed.PARTIAL
Word Machines (PARTIAL)
app/src/lib/content.ts::wordMachinesQuestion
▶ Play a live item from this skill
5.FR.3.HWrite fluently and legibly in cursive, using correctly formed letters with appropriate slant, spacing, and line awareness with increasing stamina.NOT COVERED—
5.FR.4.FOrally read texts with accuracy, automaticity, and expression, at an appropriate rate to support comprehension, self-correcting as necessary.NOT COVERED—
5.RC.1.RFAsk questions about key details in a text.NOT COVERED—
5.RC.2.RFAnswer explicit and inferential questions, using details from a text.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Read the Clues (PARTIAL)
app/src/lib/content.ts::inferenceQ
▶ Play a live item from this skill
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
5.RC.3.RFSummarize multi-paragraph texts, providing details to demonstrate understanding of the central message or topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
5.RC.4.RFBuild general and academic vocabulary and background knowledge of age and grade-appropriate topics through discussion, reading, and writing.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES)
▶ Play a live item from this skill
5.RC.5.RFUse background knowledge and details, including illustrations, charts, and graphs, to make inferences about what happens in a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Read the Clues (PARTIAL)
app/src/lib/content.ts::inferenceQ
▶ Play a live item from this skill
5.RC.6.RFDemonstrate reading comprehension of age and grade-appropriate texts by speaking or writing.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (LISTEN_ITEMS listenFirst + passages)
▶ Play a live item from this skill
5.RC.7.RLDescribe how a character’s traits, motivations, and feelings contribute to the sequence of events.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
5.RC.8.RLAnalyze how one element of the plot was developed over the course of a text (e.g., how the problem was created, grew, changed, and was resolved).NOT COVERED—
5.RC.9.RLIdentify text evidence that supports the theme.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
5.RC.10.RLCompare and contrast similar themes of two or more texts of the same genre.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
5.RC.11.RLExplain how multimedia elements (e.g., text, audio, images, animation, video) help determine meaning and tone.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
5.RC.12.RLExplain how point of view and /or perspective influence how events are described.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
5.RC.13.RLExplain how a series of chapters, scenes, or stanzas fit together to provide the overall structure of a particular story, drama, or poem.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (THEMEX/PLAY/structure evidence)
▶ Play a live item from this skill
5.RC.14.RIIdentify which reasons and evidence an author uses to support which points.FULL
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (FULL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
5.RC.15.RIIntegrate information from several texts on the same topic when writing or speaking about the topic.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
5.RC.16.RICompare and contrast the text structures of two or more texts (e.g., chronology, comparison, cause/effect, description, problem/solution).PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ (ELAB_ITEMS)
5.RC.17.RIExplain how multimedia elements (e.g., text, audio, images, animation, video, interactive components) support the meaning and tone of a text.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
5.RC.18.RICompare and contrast multiple accounts of the same event or topic, noting the points of view and/or perspectives represented.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ + sourceReadQ evidence
5.V.1Determine or clarify the meaning of words and phrases in a text read aloud or independently.PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
5.V.2Use context clues to infer the meanings of words or phrases (e.g., cause/effect relationships and comparisons in text).PARTIAL
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ
▶ Play a live item from this skill
5.V.3Consult reference materials to clarify pronunciation and/or precise meaning of words.PARTIAL
Comprehension (PARTIAL)
app/src/lib/content.ts::comprehensionQ
▶ Play a live item from this skill
5.V.4Use the relationship between particular words (e.g., synonyms, antonyms, homographs, homophones, homonyms) to better understand each of the words.PARTIAL
Analogies (PARTIAL)
app/src/lib/content.ts::analogiesQ
▶ Play a live item from this skill
Opposites (PARTIAL)
app/src/lib/content.ts::antonymsQ
▶ Play a live item from this skill
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
Homophones (PARTIAL)
app/src/lib/content.ts::homophonesQ
▶ Play a live item from this skill
Synonyms (PARTIAL)
app/src/lib/content.ts::synonymsQ + antonymsQ + analogiesQ
▶ Play a live item from this skill
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
5.V.5Identify the difference between the denotation and connotation of a word or phrase in context.NOT COVERED—
5.V.6Explain the meaning of figurative language in context, including similes, metaphors, idioms, proverbs, and personification.PARTIAL
Figurative Language (PARTIAL)
app/src/lib/content.ts::FIGURATIVE bank + bankPairsQ
▶ Play a live item from this skill
Idioms & Sayings (PARTIAL)
app/src/lib/content.ts::IDIOMS bank + bankPairsQ
▶ Play a live item from this skill
Poetry (PARTIAL)
app/src/lib/content.ts::POETRY bank + bankPairsQ
▶ Play a live item from this skill
Vocabulary (PARTIAL)
app/src/lib/content.ts::vocabularyQ (CTX_ITEMS + PHRASES + multi-meaning)
▶ Play a live item from this skill
5.V.7Use knowledge of Greek combining forms and Latin prefixes, bases, and suffixes as clues to meaning (e.g., biography, autobiographical, photograph, photosynthesis).FULL
Prefixes (PARTIAL)
app/src/lib/content.ts::prefixesQ
▶ Play a live item from this skill
Suffixes (PARTIAL)
app/src/lib/content.ts::suffixesQ
▶ Play a live item from this skill
Word Machines (FULL)
app/src/lib/content.ts::wordMachinesQuestion
▶ Play a live item from this skill
5.W.1.SWrite an argument to persuade the reader to take an action or adopt a position, stating a claim and supporting the claim with relevant evidence from sources.NOT COVERED—
5.W.2.SWrite informative or explanatory pieces, using multiple sources to examine a topic.NOT COVERED—
5.W.3.SWrite a narrative, incorporating literary elements (characters, plot, setting, conflict, and dialogue) and strong voice.NOT COVERED—
5.W.4.PProduce clear and coherent writing, using precise language, relevant details, elaboration, and grade-appropriate conventions.NOT COVERED—
5.W.5.POrganize writing logically, constructing an introduction, body, and conclusion.NOT COVERED—
5.W.6.PUse transitional words, phrases, and clauses to connect ideas.NOT COVERED—
5.W.7.PPlan and revise writing by expanding or combining sentences for meaning, interest, and style.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
5.W.8.PEdit writing to include K-5 language conventions for publishing.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
5.W.9.PConduct short research, using quotations and summaries from relevant sources or experiences to produce a written product.NOT COVERED—
5.W.10.PTake notes, sort evidence into categories, and include a list of sources.NOT COVERED—
5.CC.1.OLParticipate in collaborative conversations, following class-created discussion guidelines to expand upon conversations.NOT COVERED—
5.CC.2.OLOrally summarize the points a speaker makes, explaining how each claim is supported by reasons and evidence.NOT COVERED—
5.CC.3.PUse relevant, descriptive details to orally report on a topic or text, tell a story, or recount an experience, speaking clearly at an understandable pace.NOT COVERED—
5.CC.4.PUse visual displays and/or audio appropriately to emphasize or enhance certain facts or details when presenting.NOT COVERED—
5.CC.5.PSpeak audibly, using standard English as appropriate to the task and/or situation.NOT COVERED—
5.L.1.SUse relative pronouns (e.g., who, which, that, whose, whom).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.2.SUse demonstrative adjectives (e.g., this, that, these, those).NOT COVERED—
5.L.3.SUse verb tense to convey various times, sequences, states, and conditions.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.4.SUse forms of be (e.g., am, is, are, was, were).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.5.SUse subject/verb agreement.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.6.SUse comparative and superlative adverbs (e.g., worse, worst).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.7.SUse conjunctions to produce compound and complex sentences.PARTIAL
Fix & Improve (PARTIAL)
app/src/lib/content.ts::reviseQ
▶ Play a live item from this skill
5.L.8.SUse correlative conjunctions (e.g., either/or; neither/nor).PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.9.SUse prepositional phrases as adjectives (e.g., The house on the left...).NOT COVERED—
5.L.10.SProduce a variety of simple, compound, and complex sentences.NOT COVERED—
5.L.11.CUse correct capitalization.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.12.CCapitalize dialogue.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.13.CUse end marks in dialogue.NOT COVERED—
5.L.14.CUse end marks in quotations.NOT COVERED—
5.L.15.CUse commas in dialogue.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.16.CUse commas in quotations from a text.NOT COVERED—
5.L.17.CUse commas to separate an introductory element.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.18.CUse commas with words “yes” and “no.”PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.19.CUse quotation marks in dialogue.PARTIAL
Grammar (PARTIAL)
app/src/lib/content.ts::fromBank(GRAMMAR)/tapWordSentenceQ
▶ Play a live item from this skill
5.L.20.CUse quotation marks in quotations from a text.NOT COVERED—

Honestly not covered (165 standards)

Kindergarten: K.FR.1.CP, K.FR.3.CP, K.FR.6.PA, K.FR.7.PA, K.FR.8.PA, K.FR.11.PD, K.FR.13.PD, K.FR.14.PE, K.FR.15.PE, K.FR.17.PE, K.FR.18.H, K.W.1.S, K.W.2.S, K.W.3.S, K.W.4.P, K.W.5.P, K.W.6.P, K.W.7.P, K.CC.1.OL, K.CC.2.OL, K.CC.3.P, K.CC.4.P, K.CC.5.P, K.L.4.S, K.L.6.S

Grade 1: 1.FR.1.PA, 1.FR.2.PA, 1.FR.3.PA, 1.FR.7.PD, 1.FR.8.PD, 1.FR.12.PE, 1.FR.13.PE, 1.FR.14.PE, 1.FR.15.PE, 1.FR.16.PE, 1.FR.17.PE, 1.FR.18.PE, 1.FR.19.PE, 1.FR.20.PE, 1.FR.22.H, 1.FR.23.H, 1.V.3, 1.W.1.S, 1.W.2.S, 1.W.3.S, 1.W.4.P, 1.W.5.P, 1.W.6.P, 1.W.8.P, 1.CC.1.OL, 1.CC.2.OL, 1.CC.3.P, 1.CC.4.P, 1.CC.5.P, 1.L.18.C

Grade 2: 2.FR.1.PD, 2.FR.2.PD, 2.FR.3.PD, 2.FR.5.PD, 2.FR.6.PE, 2.FR.7.PE, 2.FR.8.PE, 2.FR.9.PE, 2.FR.10.PE, 2.FR.11.PE, 2.FR.12.PE, 2.FR.13.PE, 2.FR.14.PE, 2.FR.15.PE, 2.FR.17.H, 2.W.1.S, 2.W.2.S, 2.W.3.S, 2.W.4.P, 2.W.5.P, 2.W.6.P, 2.W.7.P, 2.W.8.P, 2.CC.1.OL, 2.CC.2.OL, 2.CC.3.P, 2.CC.4.P, 2.CC.5.P, 2.L.1.S, 2.L.8.S, 2.L.14.C, 2.L.15.C

Grade 3: 3.FR.1.PD, 3.FR.3.PD, 3.FR.4.PE, 3.FR.5.PE, 3.FR.6.PE, 3.FR.7.PE, 3.FR.9.H, 3.FR.10.H, 3.FR.11.F, 3.W.1.S, 3.W.2.S, 3.W.3.S, 3.W.4.P, 3.W.5.P, 3.W.6.P, 3.W.8.P, 3.W.9.P, 3.W.10.P, 3.CC.1.OL, 3.CC.2.OL, 3.CC.3.P, 3.CC.4.P, 3.CC.5.P, 3.L.1.S, 3.L.4.S, 3.L.13.S, 3.L.14.S, 3.L.15.S, 3.L.22.C

Grade 4: 4.FR.1.PD, 4.FR.5.H, 4.FR.6.F, 4.RC.1.RF, 4.RC.8.RL, 4.W.1.S, 4.W.2.S, 4.W.3.S, 4.W.4.P, 4.W.6.P, 4.W.9.P, 4.W.10.P, 4.CC.1.OL, 4.CC.2.OL, 4.CC.3.P, 4.CC.4.P, 4.CC.5.P, 4.L.11.S, 4.L.12.S, 4.L.16.C, 4.L.18.C, 4.L.20.C, 4.L.23.C

Grade 5: 5.FR.1.PD, 5.FR.3.H, 5.FR.4.F, 5.RC.1.RF, 5.RC.8.RL, 5.V.5, 5.W.1.S, 5.W.2.S, 5.W.3.S, 5.W.4.P, 5.W.5.P, 5.W.6.P, 5.W.9.P, 5.W.10.P, 5.CC.1.OL, 5.CC.2.OL, 5.CC.3.P, 5.CC.4.P, 5.CC.5.P, 5.L.2.S, 5.L.9.S, 5.L.10.S, 5.L.13.C, 5.L.14.C, 5.L.16.C, 5.L.20.C

Skills intentionally NOT counted toward K–5 coverage

Animals & Nature — Not counted toward Arkansas coverage in this first edition: Arkansas's science standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Colors — Not counted toward Arkansas coverage in this first edition: Arkansas's science standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Weather — Not counted toward Arkansas coverage in this first edition: Arkansas's science standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Living Things — Not counted toward Arkansas coverage in this first edition: Arkansas's science standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Matter & Energy — Not counted toward Arkansas coverage in this first edition: Arkansas's science standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Earth & Space — Not counted toward Arkansas coverage in this first edition: Arkansas's science standards are not yet crosswalked, so no Arkansas claim is made for this skill.

The Human Body — Not counted toward Arkansas coverage in this first edition: Arkansas's science standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Community Helpers — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Feelings — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Geography — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Civics — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

History — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Money & Jobs — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

U.S. Symbols — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

States & Capitals — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Map Skills — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Timelines — Not counted toward Arkansas coverage in this first edition: Arkansas's social studies standards are not yet crosswalked, so no Arkansas claim is made for this skill.

Chance & Probability — Not counted toward Arkansas K–5 coverage (18 Oct 2026). Arkansas's 2023 K–5 mathematics standards contain no probability standard: their Data Analysis rows (K.DA.1 through 5.DA.2) are about collecting, sorting, organizing, representing and interpreting data, never chance. The K–5 levels of Chance & Probability (which spinner color is most likely; certain / likely / unlikely / impossible) are kept as enrichment.

Percents — Not counted toward Arkansas K–5 coverage (18 Oct 2026). Percent appears in no Arkansas K–5 mathematics standard, and every K–5 item in this skill needs percent. Offered as a Grade-6 preview (Arkansas 6.NCC.5 and 6.PR.5).

Sílabas — Supplemental — Spanish-native foundational literacy (sílabas), not counted toward Arkansas ELA coverage. Arkansas's ELA standards are English-language standards. This skill builds the same phonological awareness in Spanish; AcornSmarts' English syllable practice is the separate Syllables skill.

How we checked

Verification scope: every one of the 565 code-level claims in this crosswalk was read by an auditor against the official Arkansas statement and the AcornSmarts question-generator source, and every FULL (71) and every claim added beyond the Arizona seed was attacked by two refute-first reviewers run by this project, instructed to reject by default. PARTIAL claims carried over from the audited Arizona crosswalk were re-read once against the Arkansas wording, not attacked a second time. The audit overturns its own claims rather than confirming them: 2 FULL claims fell to PARTIAL and 0 claims or proposals were rejected under attack, and 13 inherited claims were dropped for having no honest Arkansas equivalent. Every casualty is in the log with the clause that killed it. Science and social studies are not yet in this crosswalk (see the scope notes).

Dated round log — 18OCT2026 build: 114 verdicts recorded.

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